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[蓝帖] Bashiok:PVE/PVC平衡性?滾到一邊去!
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Bashiok

魔王暗黑破壞神——尤其在暗黑3中——讓我們在很大程度上感覺他就是個 OP(強力)的大壞蛋。可能讓你感覺到 OP 的原因就是……它本來就是很OP。玩家為通關煉獄,會創造技能組合和多人組隊,甚至是利用超視距、bug、“創造性利用遊戲系統”、發掘一套 OP 技能等等,其中肯定會有一些超出我們的想像力。我們也沒傻到感覺我們能預見一切。技能太多了、build 太多了、組隊方案太多了、 關鍵是人太多了 ,誰也無法相信我們能掌控一切。

這裡面有些東西很酷。有些甚至讓玩家可以投機取巧地繞過一些遊戲規則。不過,Diablo跟WOW那種本質上就是平衡性、所有的buff/nerf都為平衡性的遊戲可不一樣。我們不在乎是不是有什麼不均衡啦、新出了最強xx啦。
我們寧肯(給玩家?)保留一萬個可定制項,也不想抹殺掉這些來保證什麼平衡性 通過純粹的玩家合作方式(逐漸會引入非競爭性pvp),我們就能華麗地擁有那些WOW所沒有的東西。

我們不想見到,也會極力秒補補丁,來修正的是那些完全沒預計到、而且會讓遊戲變得很沒意思的情況。比如,可能我們還沒意識到有些特定 build 對煉獄的特定 boss 超級 OP,我們到時就會控制一下。
(比如 d2 火牆/暴風雪隔河相望殺墨菲斯托

我自己一點也不擔心煉獄過難。不過如果玩家心裡有怨氣,抱怨也是天經地義。我更擔心大家整天混在煉獄,通過無腦戰術和 OP 的 build 通關,結果讓所有人都說整天無腦說煉獄弱爆了(儘管有些人可能還在噩夢狂滅)。在競賽中專注於首殺、速殺、限時成就紀錄是人們的天性,不過這些跟Diablo的精髓(刷刷刷裝備)可不一樣哦。




以下為引用的內容:

Bashiok

A big part of what makes Diablo for us, or maybe more specifically Diablo III, is feeling like a total overpowered badass. It's entirely possible that what makes you feel overpowered is... in fact overpowered. We're not so dumb as to think there won't be someone that will find a build or co-op comp that we just didn't expect, and is able to take down Inferno due to an oversight, bug, 'creative use of game mechanics', or just a downright overpowered set of abilities. There are just too many skills, too many builds, too many possible comps, and too many players to believe we've been able to catch everything.

Some of that is cool. Some of what makes a Diablo game is the idea (and fact) that you can kind of outsmart the game and break its mechanics. Unlike a game like World of Warcraft where the core design of the game is to create a balanced experience and every change funnels into that, Diablo III just doesn't take the same approach. We don't mind if there are some inconsistencies and emergent favorites,
we'd rather have tons of customization than boil it all down for the sake of balance.
With a purely co-op (and eventually non-competitive PvP environment) we have that luxury, whereas World of Warcraft does not.

What we don't want to happen, and what we will absolutely work to patch and fix as quickly as possible, are the situations we simply can't predict that could trivialize parts of the game. There could be some build we never thought of that is super effective against a specific boss in Inferno, and we'll likely want to rein those situations in.

I'm not personally worried about Inferno being too hard. People can complain all they want about that. I'm more worried about people focusing too specifically on clearing Inferno, someone beating it too quickly through cheesy tactics or bugs or broken OP builds, and everyone going nuts saying Inferno is clearly too easy (although they themselves will probably still be in Nightmare). People naturally want to focus on a competition of who can beat what first, or speed runs, or other time-based achievements, which is at odds with what the game is really all about (the item hunt).
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